Skip to content

UI.MenuBar

Name - Description Default Type
<input> The value that will be passed to the Contents shards of the menu bar. Any
<output> A boolean value indicating whether the menu bar is active. Bool
Contents The UI contents. None Shard[Shard]

The menu bar goes well in a UI.TopPanel.

Examples

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
(GFX.MainWindow
 :Contents
 (->
  (Setup
   (GFX.DrawQueue) >= .ui-draw-queue
   (GFX.UIPass .ui-draw-queue) >> .render-steps)
  (UI
   .ui-draw-queue
   (UI.TopPanel
    :Contents
    (UI.MenuBar
     :Contents
     (UI.Menu
      "Menu"
      (-> "Some Text" (UI.Label))))))

  (GFX.Render :Steps .render-steps)))