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UI.Image

Name - Description Default Type
<input> The image to display. ImageGFX.Texture2D
<output> The output of this shard will be its input. ImageGFX.Texture2D
Scale Scaling to apply to the source image. (1, 1) Float2&Float2

Display an image in the UI.

Examples

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(GFX.MainWindow
 :Contents
 (->
  (Setup
   (GFX.DrawQueue) >= .ui-draw-queue
   (GFX.UIPass .ui-draw-queue) >> .render-steps)
  (UI
   .ui-draw-queue
   (UI.CentralPanel
    (->
     (Setup
      (LoadImage "data/ShardsLogo.png") = .image)
     .image (UI.Image :Scale (float2 0.25)))))

  (GFX.Render :Steps .render-steps)))

 

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(GFX.MainWindow
 :Contents
 (->
  (Setup
   (GFX.DrawQueue) >= .ui-draw-queue
   (GFX.UIPass .ui-draw-queue) >> .render-steps)
  (UI
   .ui-draw-queue
   (UI.CentralPanel
    (->
     (Setup
      (LoadImage "data/ShardsLogo.png")  >= .image
      (GFX.Texture) >= .texture)
       ; Draw UI image by loading the image into graphics memory when needed
     .image (UI.Image :Scale (float2 0.1))
       ; Draw UI image directly from a texture
     .texture (UI.Image :Scale (float2 0.1)))))

  (GFX.Render :Steps .render-steps)))