Physics.KinematicBody¶ Name - Description Default Type <input> <output> [ Float4 ][ [ Float4 ] ] Shapes The shape or shapes of this rigid body. None &Object&Object Position The initial position of this rigid body. Can be updated in the case of a kinematic rigid body. (0, 0, 0) Float3&Float3[ Float3 ]&[ Float3 ] Rotation The initial rotation of this rigid body. Either axis angles in radians Float3 or a quaternion Float4. Can be updated in the case of a kinematic rigid body. (0, 0, 0, 1) Float4&Float4[ Float4 ]&[ Float4 ] Name The optional name of the variable that will be exposed to identify, apply forces (if dynamic) and control this rigid body. None String