Branch¶
Name | - | Description | Default | Type |
---|---|---|---|---|
<input> |
Any |
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<output> |
Any |
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Wires |
The wires to schedule and run on this branch. | None |
Wire [ Wire ] |
|
FailureBehavior |
The behavior to take when some of the wires running on this branch mesh fail. | BranchFailure.Everything |
BranchFailure |
|
CaptureAll |
If all of the existing context variables should be captured, no matter if being used or not. | false |
Bool |
|
Mesh |
Optional external mesh to use for this branch. If not provided, a new one will be created. | Object: 0x000001BF51F16E30 vendor: 0x66726167 type: 0x6272634d |
Object |
A branch is a child mesh that runs and is ticked when this shard is activated, wires on this mesh will inherit all of the available exposed variables in the activator wire.
Examples¶
1 2 3 4 5 6 7 8 9 10 |
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[info] [c1] Hello
[info] [c2] World