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GFX.RenderInto

Name - Description Default Type
<input> Any
<output> Any
Textures The textures to render into to create. None { { Any } &GFX.Texture2D }
Contents The shards that will render into the given textures. None Shard[ Shard ]
Size The reference size. This will control the size of the render targets. None Int2&Int2
MatchOutputSize When true, the texture rendered into is automatically resized to match the output size. None Bool
Viewport The viewport. None Int4&Int4
WindowRegion Sets the window region for input handling. None Float4&Float4

Renders within a region of the screen and/or to a render target