GFX.RenderInto¶
Name | - | Description | Default | Type |
---|---|---|---|---|
<input> |
Any |
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<output> |
Any |
|||
Textures |
The textures to render into to create. | None |
{ { Any } &GFX.Texture2D } |
|
Contents |
The shards that will render into the given textures. | None |
Shard [ Shard ] |
|
Size |
The reference size. This will control the size of the render targets. | None |
Int2 &Int2 |
|
MatchOutputSize |
When true, the texture rendered into is automatically resized to match the output size. | None |
Bool |
|
Viewport |
The viewport. | None |
Int4 &Int4 |
|
WindowRegion |
Sets the window region for input handling. | None |
Float4 &Float4 |
Renders within a region of the screen and/or to a render target