GFX.Render¶
Name | - | Description | Default | Type |
---|---|---|---|---|
<input> |
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<output> |
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Steps |
Render steps to follow. | None |
&[GFX.PipelineStep] [GFX.PipelineStep] |
|
View |
The view to render. (Optional) | None |
&GFX.View |
Details¶
This function should be used only once per rendered frame.
It takes a View or sequence of Views that represent the main camera as a parameter.
Info
If neither :View
nor :Views
is specified, the renderer will use a default view with both identity view and projection matrices.
The :Steps
parameter contains the list of rendering operations to perform. This can be a sequence of objects created by one of the following:
Default queue¶
If no render queue is specified, this command reads from a global default queue.
Examples¶
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[info] Ignoring value inside a wire definition: #user-function(0000024B7E907BC0) ignore this warning if this was intentional.