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GFX.EffectPass

Name - Description Default Type
<input>
<output> GFX.PipelineStep
Outputs The outputs to render into None [{Any}]&[{Any}]
OutputScale The scale that the output should be rendered as None Float2&Float2
Inputs None [String]&[String]
EntryPoint None [Shard]&[Shard]
Params Shader parameters for this drawable None {GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4 &(GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4)}&{GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4 &(GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4)}
Features Features to attach to this drawable None [GFX.Feature]&[GFX.Feature]
ComposeWith Any table of values that need to be injected into this feature's shaders None {Any}&{Any}