<input> |
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<output> |
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GFX.PipelineStep |
Outputs |
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The outputs to render into |
None |
[{Any}] &[{Any}] |
OutputScale |
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The scale that the output should be rendered as |
None |
Float2 &Float2 |
Inputs |
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None |
[String] &[String] |
EntryPoint |
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None |
[Shard] &[Shard] |
Params |
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Shader parameters for this drawable |
None |
{GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4 &(GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4)} &{GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4 &(GFX.Texture2D GFX.TextureCube [Float4] Float4 Float3 Float2 Float Int Int2 Int3 Int4)} |
Features |
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Features to attach to this drawable |
None |
[GFX.Feature] &[GFX.Feature] |
ComposeWith |
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Any table of values that need to be injected into this feature's shaders |
None |
{Any} &{Any} |